Saturday 18 January 2014

Giving new life to the D6 System

Thank you, Microsoft Paint!
I love the D6 System. It has it's faults but compared to the sheer fun it generates and how quick and easy it is to use then those faults are pretty much nothing. It's a fast and incredibly flexible system and was the perfect suit for the original Star Wars game. I'd like to see it come back, and now that Star Wars RPGs are being produced by Fantasy Flight Games it needs another great science fiction setting to work it's magic on.

The best thing for the D6 system? Take the original Star Wars: The Roleplaying Game rulebook all the original text but rewrite it for Flash Gordon, and release a full-on Flash Gordon RPG.

Pulp adventure, space battles, sword fights... you could use it for any pulp action sci-fi game, and Flash could be the core setting. The Star Wars RPG was all about the wonder and adventure, the sheer fun of roleplaying, and we need that excitement back in the hobby, especially to get new players in.

Roleplayers, the type of games that are coming out and the industry are pretty cynical right now, and we need some light and excitement put back into the hobby.

I think Flash Gordon and the D6 System could do that.

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